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Monday, November 7, 2016

Fifth Edition Hirelings from the Walfismeer

In my long-running D&D game, I introduced two hirelings using rules and setting material from Clint and Cassie Krause's Driftwood Verses.  (You can read about Geverspike and 254 over on the Crux of Eternity wiki.)  They are adventurers who left their grim homelands to find their fortune elsewhere.  (And, in the case of Geverspike, hopefully get away from the wretched ways of his slaving kin.)  If you want to introduce them as hirelings in your D&D 5e game, their statistics follow.

If you prefer, they are available in .doc format, and have been formatted to print on a 4"×6" index card.  Download here.

Geverspike the Blattarian
Medium humanoid, chaotic neutral
Armor Class 13 (15 when wielding 1 shield, 17 when wielding 2 shields)
Hit Points 42 (7d8+14)
Speed 30 ft.
Str 13 (+1), Dex 17 (+3), Con 15 (+2), Int 11 (+0), Wis 12 (+1), Cha 10 (+0)
Saving Throws Str +3, Con +4
Skills Athletics +3, Insight +3, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 1 (200 XP)
Hideous.  Blattarians gain advantage on Charisma (Intimidation) rolls against humans and demihumans, but they gain disadvantage on all other Charisma rolls against such creatures.
Limited Flight.  Blattarians have a fly speed of 30 feet, but must land between each such movement.
Squishy.  Blattarians cannot wear armor, although they can wield up to two shields.
Actions
Multiattack.  A Blattarian can attack with up to four equipped weapons.
Matchlock Pistol.  Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target.  Hit: 8 (1d10+3) piercing damage.  Rules for early modern firearms are in the DMG, pg. 267-277.
Scimitar.  Melee Weapon Attack: +3 to hit, reach 5 ft., one target.  Hit: 4 (1d6+1) slashing damage.

254 the Vassal
Medium humanoid, neutral
Armor Class 13 (studded leather armor)
Hit Points 35 (5d10+10)
Speed 30 ft.
Str 15 (+2), Dex 12 (+1), Con 15 (+2), Int 8 (-1), Wis 12 (+1), Cha 10 (+0)
Saving Throws Str +4, Con +4
Skills Athletics +4, Insight +3, Stealth +3, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 1/4 (50 XP)
Bearer of Burdens.  A Vassal’s carrying capacity is doubled as if it were a Large creature.
Iron Stomach.  Vassals are capable of ingesting just about anything without getting sick.
Underfoot.  Vassals gain advantage on Dexterity (Stealth) rolls.
Actions
Cowering Cur.  If a Vassal spends a round cowering rather than attacking, next round, creatures must make a DC 13 Wisdom saving throw to attack the pitiful creature.
Greatclub.  Melee Weapon Attack: +3 to hit, reach 5 ft., one target.  Hit: 4 (1d8+2) bludgeoning damage.

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